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Rpg maker vx ace free movement
Rpg maker vx ace free movement




The conditional branch will only let you fish if you have a fishing rod (or whatever you called it.) in your inventory, if you don't then put a text box for no "You need a fishing rod to fish!". If they pick no, leave that section blank and for yes include a conditional branch. Then put a text box saying something like "There are fish in the water, would you like to go fishing?" and give the choices Yes or No. And then set it to "Stepping Animation", "Direction Fix", and "Walking Animation". Now, give it an animation, like this one. Now that your items are ready to go, you are now going to event the fishing system!įirst thing is of course do it in water, and make sure the player can reach it, so it is probably best to do it by the shore. If you want to eat them to heal your health or MP then include the health bonus, if not then don't add anything to that. Here are the stats you should have for the three fish. If you want to be specific you can call them like "Mackerel" or something. One called a "small fish", "medium fish", and a "large fish". Just set the stats to this, if you sell it at the store then put a price for it.Īfter you have made your fishing rod, or pole, or whatever you called it, make 3 more items. The first item you make is going to be a "Fishing Pole", you can call it whatever you want, a fishing stick, fishing rod, fish retriever, it doesn't matter~ So first of all head on over to the database and select the Items tab, when your there create 4 more empty entries to make your items.






Rpg maker vx ace free movement